Which 5 trusts for bursts and magic damage? (2024)

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Forum » FFXI » Jobs » Black Mage » Which 5 trusts for bursts and magic damage?

Which 5 trusts for bursts and magic damage?

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Which 5 trusts for bursts and magic damage? (1)Kasumuni88

Which 5 trusts for bursts and magic damage? (2)

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By Kasumuni88 2023-01-29 04:36:18

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Which 5 trusts would be optimal for good magic burst windows with magic buffs. A pair that creates light or even best option for darkness. Bonus points for magic buffs. Need mandatory healer too.

Melee DDs can solo things having enough buffs to power through, so I'm curious what can be a great solo party for blm.

Which 5 trusts for bursts and magic damage? (3)Asura.Alseyn

Which 5 trusts for bursts and magic damage? (4)

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By Asura.Alseyn 2023-01-29 05:53:55

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Sounds like this question is about setting up a trust party that sets up skillchains for you to burst on, rather than bursting for you.

For light you can use Iroha (specifically Iroha II, I think), she'll make Fragmentation off Vidohunir all day and also sets up lengthy light-based multisteps with huge burst windows. Wouldn't rely on it for anything higher than lower level Apex Bats though.

Which 5 trusts for bursts and magic damage? (5)Bahamut.Celebrindal

Which 5 trusts for bursts and magic damage? (6)

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By Bahamut.Celebrindal 2023-01-29 09:04:06

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I'm not sure that trusts are going to ever behave themselves well enough to produce steady SCs on Apex/Locus mobs. Best ep/hr I've managed on BLM these days has been with:

AAEV
Joachim
Arciela
Ygnas (I'm sure Monbreaux would be fine)
Sylvie

And going BLM/SAM with Laev AM3 and 3stepping with self bursts. I've messed around with various different SC combos, here's a few I toy with:

-Vidohunir>Vidohunir>Shattersoul (Distortion>Darkness)
-Full Swing>Rock Crusher>Vidohunir (Fusion>Light)
-Shell Crusher>Starburst>Vidohunir>Vidohunir>Shattersoul
(Detonation>Fragmentation>Distortion>Darkness)

The longer chain is extremely dependent on Joachim behaving himself and sticking to March/Madrigal, and one of the best ways I've found to keep that rolling hurts DPS in the short run, and that's dropping a Myrkr every now and then to keep your MP high enough that Joachim doesn't mix in a Ballad. He'll still of course drop too many Paeons when the healers just time things poorly, but hey- that's trusts.

The tank trust is there to prevent spell interruption because thankfully, trust tanks can actually keep hate over a BLM, but she will interrupt or change the SC when she gets TP (its pretty slow on these level mobs, maybe about ever other mob she gets enough to use). She does at least tend to either extend or continue the chain and make bursts still viable at least.

Fact is, we'll never be able to single-target solo Exemplar Points as efficiently as DD jobs because of about a dozen different reasons. I've taken to seeing when friends of mine are slogging thru EP with trusts as a DD, and offer to just burst for them. Easily doubles what I can do solo even under the best conditions. I'm also very curious about potential Mana Wall cleaving in older CP camps that might be viable, if any have suggestions.

Which 5 trusts for bursts and magic damage? (7)Ragnarok.Siyual

Which 5 trusts for bursts and magic damage? (8)

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By Ragnarok.Siyual 2023-01-29 09:57:06

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My solo BLM party comp is:

EV
Iroha 2
Yoran
Literally anything else.

Open Vidohunir and start casting Thunder/Fire/Wind. Iroha 2 will close with a Light or Fusion SC before your spell gets off. 2 MB's and dead mob. Rinse repeat.

Makes easy work of Apex Crabs and Locus Tomb Worms. Can add Koru for the added Dispel on crabs, but bonus for those types is you can Aspir, so no need as much for AF body

[+]

Which 5 trusts for bursts and magic damage? (10)Bahamut.Celebrindal

Which 5 trusts for bursts and magic damage? (11)

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By Bahamut.Celebrindal 2023-01-29 16:12:00

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Ragnarok.Siyual said: »

My solo BLM party comp is:

EV
Iroha 2
Yoran
Literally anything else.

Open Vidohunir and start casting Thunder/Fire/Wind. Iroha 2 will close with a Light or Fusion SC before your spell gets off. 2 MB's and dead mob. Rinse repeat.

Makes easy work of Apex Crabs and Locus Tomb Worms. Can add Koru for the added Dispel on crabs, but bonus for those types is you can Aspir, so no need as much for AF body

so question on Iroha 2-

I assume you use the language you do because she is reliably building TP on Apex/Locus level mobs and does so smartly. Are you still going full caster-mode BLM, with a mage sub, and letting Occult Acumen from casting fill your TP bar for that opening Vido, or meleeing as well? Definitely intrigued to at least give this setup a try based on your very casual comments of "makes easy work of Apex Crabs".

I do apologize, I just so rarely have faith in the Melee Trusts to do anything well, or with consistency, on anything above 'Even Match'.

Which 5 trusts for bursts and magic damage? (12)Leviathan.Stamos

Which 5 trusts for bursts and magic damage? (13)

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By Leviathan.Stamos 2023-01-29 16:31:20

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If you ever need trusts to hit stuff, Blazing Wyrm memento is the way.

Which 5 trusts for bursts and magic damage? (14)Ragnarok.Siyual

Which 5 trusts for bursts and magic damage? (15)

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user: Siyual

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By Ragnarok.Siyual 2023-01-29 17:55:29

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Bahamut.Celebrindal said: »

Ragnarok.Siyual said: »

My solo BLM party comp is:

EV
Iroha 2
Yoran
Literally anything else.

Open Vidohunir and start casting Thunder/Fire/Wind. Iroha 2 will close with a Light or Fusion SC before your spell gets off. 2 MB's and dead mob. Rinse repeat.

Makes easy work of Apex Crabs and Locus Tomb Worms. Can add Koru for the added Dispel on crabs, but bonus for those types is you can Aspir, so no need as much for AF body

so question on Iroha 2-

I assume you use the language you do because she is reliably building TP on Apex/Locus level mobs and does so smartly. Are you still going full caster-mode BLM, with a mage sub, and letting Occult Acumen from casting fill your TP bar for that opening Vido, or meleeing as well? Definitely intrigued to at least give this setup a try based on your very casual comments of "makes easy work of Apex Crabs".

I do apologize, I just so rarely have faith in the Melee Trusts to do anything well, or with consistency, on anything above 'Even Match'.

I engage and TP alongside them. Accuracy has never seemed to be much of an issue, even on the Locus mobs, for trusts. Though, having Koru in party can also help them land hits, since in addition to Dispel, he will also cast Distract.

I tend to go as BLM/RDM, mostly to have access to Distract to pull with in case Koru is failing at his only job. The two magic bursts it takes to kill the Apex mobs will yield about 600-800 TP in full magic burst gear, so it only takes a couple hits to get back to 1000 TP. Only on rare occasions has Iroha not been ready or close to ready by the time I have 1000 TP.

Apex Crabs are a very good starting target. I've gotten well above chain 50's on them solo with this method. It will always take two magic bursts to kill them, since a 99999 burst doesn't completely kill them.

Locus Tomb Worms are a nicer target for master level soloing, since they don't agro, don't move, and overall don't do anything. There's plenty in the area to just keep a chain going for hours.

These are the sets I use:

Melee:
ItemSet 389599
(Cape: DEX, ACC, STP)

Magic Burst:
ItemSet 389600
(Cape: INT, MACC, MDMG, MAB)

Aspir:
ItemSet 389601
(Merlinic: Drain & Aspir Potency +11%)

Occult Acumen Nukes (If needed):
ItemSet 389602
(Merlinic: OA +11)
(Cape: STP (can reuse melee))
1 tier-6 nuke will generate 1000 TP with this set. Don't expect a lot of damage on these nukes - this is primarily a TP battery in the event it's needed.

The sets I use are a bit on the BIS end, but you can just as easily do this with an average set. Especially on the Apex Crabs.

Which 5 trusts for bursts and magic damage? (16)Kasumuni88

Which 5 trusts for bursts and magic damage? (17)

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By 2023-01-29 04:36:18

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Which 5 trusts would be optimal for good magic burst windows with magic buffs. A pair that creates light or even best option for darkness. Bonus points for magic buffs. Need mandatory healer too.

Melee DDs can solo things having enough buffs to power through, so I'm curious what can be a great solo party for blm.

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Which 5 trusts for bursts and magic damage? (2024)

FAQs

How does magic burst work? ›

In battle, Mage spells, Ninjitsu, Blood Pacts, and Songs can be used at the end of a skillchain to add additional damage or stregthen a status effect on the enemy. This action is called a Magic Burst. In order to create a Magic Burst, the element of the spell must match the element of the skillchain.

What are trusts in FFXI? ›

Enjoy adventuring with Trust!

"Trust" is a new type of magic that draws upon the powers of friendship and camaraderie to call forth alter egos of those with whom adventurers have formed special bonds.

How to dismiss all trusts in FFXI? ›

Using /retr all allows you to dismiss all of your trusts at once.

When were trusts added to FFXI? ›

The June 17, 2014 update enabled players to summon Trust NPCs while in a party with other players, but there are a few restrictions: Alliances may not be formed when in a party comprised of both players and alter egos. Parties may not contain multiple alter egos of the same NPC.

Is Magic Burst worth it? ›

Magic Burst L is a very high damage secondary action option for Casters and Healers. It doubles all spell damage for 20 seconds while also doubling the mp cost with a 90 second cooldown. It should be paired with Wisdom of the Aetherweaver for healers and Wisdom of the Elder for casters.

How much damage does magic burst do? ›

Acquired through the Gripevine class, it is one of the most powerful spells in the game, dealing about 3 damage per MP used (and thus capable of nearly 3000 damage if the user has the maximum of 999 MP).

Can I get my FFXI character back? ›

We cannot guarantee that the character you would like to reactivate can be restored. In the case that restorable character data does not exist, it will not be possible to reactive the character. Even if you are eligible for this service, there may be rare cases in which character reactivation is not possible.

How many trusts can you summon? ›

Up to 3 Trusts can be added to your party at once. Unlocking key items from the Perk NPCs in Mog will expand this to a maximum of 4 and 5 Trusts. Trust magic cannot be used while you are silenced or in combat (have enmity on a monster). Trust NPCs will disengage when you are disengaged.

How many trusts exist? ›

Trusts can be broadly categorized into four main types: Living Trusts, Testamentary Trusts, Revocable Trusts, and Irrevocable Trusts.

What country was FFXI released in first? ›

Designed and produced by Hiromichi Tanaka, it was released in Japan on May 16, 2002, for PlayStation 2 and Microsoft Windows-based personal computers in November of that year. The game was the first MMORPG to offer cross-platform play between PlayStation 2 and PC.

What is the original FFXI level cap? ›

FINAL FANTASY XI Adventuring Primer. Overcome daunting trials to reach level 99! The initial level cap for all players is 50. Limit break quests enable the player to break through this cap, and must be completed every five levels thereafter.

How does elemental burst work? ›

The Elemental Burst — or Burst for short — is a Talent that requires Energy to use and is usually more powerful than the Elemental Skill. In community circles, it is sometimes referred to as an "Ultimate" ("Ult" for short) or Q (reference to the corresponding default hotkey on PC).

What does Magic Burst do in FF16? ›

The attack does a solid amount of damage, especially against small fry. Furthermore, it is effective for lowering the Will Gauge of strong enemies. While it sounds simple, it might take some time for players to get used to using Magic Burst, as pressing the wrong button can end the chain and cause the move to fail.

How exactly does magic work? ›

Magic works through a combination of clever techniques, psychology, and skillful performances. Magicians use misdirection, sleight of hand, props, and gadgets to create astonishing illusions that seem impossible to explain.

How does the magic stack work? ›

The stack is the game zone where spells and abilities are put when they are played and where they wait to resolve. The stack system allows players to "respond" to the actions of other players before those actions take full effect, enabling interactive gameplay even with "instantaneous" effects.

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